This also happens, I note, when you install to the client using Steam. On my client that specific mod is about 1.3GB in size but on my server, after confirming the mod is successfully downloaded, the mod folder is only about 600Mb. When I check the mods that are downloaded (example Ark Advance) I find out that it appears they're compresssed. Upon further examination I found out that Ark needs to somehow actually "install" the mod files, and that's where I'm stumped. I wipe the old mods, get clean downloads, and copy them over to the server. That said, we're ready to move on.įor the past few hours I've been fiddling with SteamCMD commands and have about 90% of the process figured out. I've kept it updated using an automatic SteamCMD script. Then add -authkey followed by your API Key somewhere after /wait srcds.So for a while I've been hosting a vanilla Ark server on a dedicated (and remote) rack-mounted system, which has been great. To get addons in GMod servers you need to create a steam workshop collection with what you wish to have bat file so everything is set up for a single file.įirstly, Gmod doesn't use map cycles, its exists so that mountable games can't load their one mapcycle.txt and cause errors, but knowing the workshop theres probably an addon that can cycle maps or at the very least let you change it without needing to start a new server. I have worked with workshop maps on dedicated servers if that is what yours wondering, I launch my server through a. You can't download addons with SteamCMD but IIRC you can with srcds (Source Dedicated Server) downloadable via SteamCMD which I won't be covering, this is long enough as it is
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |